MAP14: The Inmost Dens (Doom 2 In Name Only)

MAP14: The Inmost Dens is the fourteenth map of Doom 2 In Name Only. It was designed by _bruce_. The par time defined in MAPINFO is 4:00.

Essentials
Step forward to collect a rocket launcher and kill the mancubus that is revealed in front of you, then go north to a T-junction before turning left and following the tunnel to a cavern with some imps and demons. Go south and west around the pit in this cavern to a chamber with an evil eye, then look north to dispose of some zombiemen and a chaingunner before stepping past them to a staircase. Go down the steps and follow the passage past some imps and other monsters until you reach a Hell knight guarding a box of rockets; approaching the box will lower the floor, sending you down to a cavern with some imps, demons and an arachnotron. Climb the steps next to the arachnotron to find a super shotgun and a switch, then flip the switch to lower a nearby wall revealing a teleporter. The teleporter will return you to the evil eye chamber - go straight forward through a now-open door and turn right to collect the red keycard.

Taking the key will lower a wall ahead to reveal a lift. Ride this lift up and go through the doorway in front of you, then follow the hallway round to a red key door and head through it to confront a baron of Hell that rises from the water. Activate the lift in the south wall and ride it up, then open another door to your left and push past some shotgun guys and chaingunners to reach a room with a mancubus - the blue keycard is in an alcove in this room, behind some bars. Go down the stairs in the north-east corner to an area overlooked by three arachnotrons, walk west to an evil eye then go up another staircase to reach the upper level. Follow the walkway round to the south-west corner to find a button and push it, then go back up upstairs to the blue key room where you can now collect this item. Taking the blue key will open another set of bars behind you - go through them to a lift and ride it down to see a blue key door ahead.

Pass through the blue key door and climb the steps to a room overlooked by a couple of shotgun guys and a chaingunner. Go through the doorway on the east side of the room to enter a water-filled tunnel with some imps, then head straight forward to a large cave with a stone walkway. Follow the walkway east until you enter a dark passage with a demon, then continue north past some imps and walk between a pair of red pillars to enter another passage that will lead you past a cacodemon to a lion switch - the switch will lower a barrier just below you, revealing a yellow key door. On I'm Too Young To Die (ITYTD) and Hey Not Too Rough (HNTR) skill levels you will find the yellow keycard in front of the switch and can skip the following paragraph.

On Hurt Me Plenty or higher, drop down to the stone walkway and follow it west until you enter a dark chamber with an evil eye. Go north into the next room to see a door between two red pillars, kill a revenant that comes through the opposite wall then go through that door and kill some imps waiting ahead before running north past a crusher. Proceed east, passing some lost souls that come through the right-hand wall, to two more crushers and time your run past them to find an arachnotron protecting a gargoyle switch; after pushing the switch, look through the nearby window to see a wall lowering next to the barrier you opened earlier. Drop out of the window to land in the water below, then head east to a teleporter (indicated by a candle) to get back up to the stone walkway. Return to the barrier to collect the yellow keycard (replaced with an invulnerability on ITYTD and HNTR).

With the yellow key, enter the nearby tunnel and press the lit gargoyle switch in front of you to open a door on your left, go through it then immediately turn left to see a teleporter; this will send you to a switch on the other side of the room. Flip this switch then drop to the floor behind you and kill some imps before climbing up to the wall in the middle of the room. Go through a doorway on the east side of the room and climb some steps, then head west past a baron and mancubus to reach an opening in the north-west wall. Go through and follow the passage to a sky floor that you can step on to finish the level.

Other points of interest
On the west side of the map is a room where lost souls come through a pair of marble walls. Stepping on the box of shotgun shells opposite it will lower the floor, sending you to a water pool with a pack of imps. Head north, collecting a chaingun, and dispatch a pain elemental waiting in the next room then proceed east down some steps to a marble brick room. Approach the waterfall at the south end to lower a wall behind you, then step past that wall to drop into a water pool with a teleporter. The teleporter will send you to a hidden area with a megaarmor.

Secrets

 * 1) In the southwestern-most part of the map, press on the damaged wall to reveal a passage leading to a BFG9000 and cell ammo. (sector 166)
 * 2) Enter the small lit alcove in the southeastern-most part of the map to teleport to an energy cell pack. (sector 402)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on April 3, 2022.

Player spawns
This level contains six spawn points:
 * 1) facing south. (thing 423)
 * 2) facing north-east. (thing 441)
 * 3) facing north-east. (thing 488)
 * 4) facing north. (thing 489)
 * 5) facing north. (thing 490)
 * 6) facing north. (thing 491)

Things
This level contains the following numbers of things per skill level: